The online games market is huge, and the
Steam
platform is a huge player in that market. Users registered on the
Steam
platform use their credit cards to buy content, and willingly provide personal information to and exchange items with other network participants. Rather unsurprisingly, this has not gone unnoticed by cybercriminals, and a while ago they started to target
Steam
and its often valuable user accounts. Aside from (spear-)phishing, cybercriminals are also using malware variants known as ‘Steam stealers’ to seek out and harvest users’
Steam
credentials.
Last year,
Kaspersky Lab
researcher Santiago Pontiroli and
PwC
‘s Bart Parys presented a VB2016
paper
analysing the malicious threats faced by
Steam
users and highlighting how organized criminals are making money with these profitable schemes. Today, we publish the paper in both
HTML
and
PDF
format. (Unfortunately, a video of their talk is not available.)
At
VB2017
in Madrid, Bart Parys
will be back
with a look at the threat landscape from a very different perspective, when he will describe the threats faced by a multinational company like
PwC
. Meanwhile, for those with a particular interest in the area of gaming, another VB2017
paper
, by
Malwarebytes
researcher Chris Boyd, will look at in-game advertisements, another possible threat faced by gamers.
VB2017
takes place 4-6 October in Madrid, Spain.
Register
before 1 July to receive a 10% Early Bird discount on full-price conference tickets.
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